This modality of video games, like multimedia, can be divided into genres according to various elements, among which the method and type of goal stand out, to name the most important.

Thus, video games can be more easily categorized into genres, according to different methods of entertainment.

Over the years, its production has grown, the quality of both visual effects and its plots has also been improved.

All of this increased its popularity, and as a result of the cascading effect, the demand for more creative talent increased, which in turn forced the artists of video game companies to always reinvent the industry in this area.

However, it should be noted that not a few video games present a case of combining different genres. For example, a video game can be both a high-speed driving game and an action game at the same time, despite the fact that these genres are very different.

Similarly, role-playing video games can also demonstrate characteristics of horror/terror genres in different passages.

Thus, sometimes when we want to define a video game genre, we cannot do so with precision.

The most common genres

Strategy: This is where the player moves from a starting point to a civilization, hero or avatar, from that point to develop.

It usually has as its goal the triumph and hegemony over another civilization that is also developing. This is due to superiority in both the military and territorial and economic spheres. As an example, we have Dota, Starcraft, Age of Empires, and Warcraft, the true classics.

This genre, in turn, is divided into several subcategories, namely:

  • Turn-based strategy.
  • Real-time strategy.
  • Tactics (a type of turn-based strategy).

Action: This genre is characterized by the fact that a person controls one of the heroes, usually in his person, reincarnated, using various physical actions, especially combat.

They typically follow a plot, which can be either linear or multiple, among a continuous action pattern. Examples: Quake, Half-life, and Doom II.

Adventure: Here are grouped those that revolve around the course of the story, in which the secrets of the artificial world are to be revealed. All through the interaction of its actors. Day, Machinarium, Indiana Jones, and Tentacle are just a few examples.

The role: This genre is suitable for those who regularly manipulate the character from the “third person”. They also use various skills, both physical and military abilities.

In these video games, the goal is determined according to the development of the argument, linear or multiple. In it, the protagonist progresses and gains skills through the experience he or she gains. Examples: World of Warcraft and Diablo II.

Speed: This refers to those who manipulate a vehicle with the intention of reaching a goal. Although they can also participate in a chase.

Endless race: Group those whose goal is to last as long as possible in the race, and the hero advances along a path with several obstacles.

Sports: In this genre are those who are good at managing a player or a whole team. His goal is to win a duel. A good example is FIFA.

Musicals: They serve as the orientation of Sing Star and Frets on Fire. Here, players become musicians or singers.